Powerful emotions pour through the Lands, capable of driving even the bravest to their knees in Terror, causing the most calm of mind to be thrown into blinding Rage, and bringing soul-crushing Despair to even the most stalwart of individuals. While the ability to command these emotions and energies exist within all Lands creatures, a select few have absolutely mastered their potential, invoking, controlling, and driving these powerful emotions through not only the individuals they face, but causing even entire areas to succumb to the taint of their dark energy and emotions.
Mal-mintor are the very essence and power of Rage, deadly creatures that often only differentiate between two things: either you fall within the Lands domain and are safe, or you don't and are not. Rage and violence go hand-in-hand for most mal-mintor, making them both highly offensive creatures and immune to the concepts of reason or surrender.
Kranh Shavv
Recognized as the Master of Rage, Kranh Shavv is one of the few individuals capable of calming, controlling, and commanding the rest of the Mal-mintor. He can quell his own flames of Rage long enough to often deal with non-domain individuals, but like all mal-mintor, convincing him to reason may be more difficult than expected.
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Jerig *Major*
Often referred to as the Diplomat of Rage, Jerig's very purpose is to mediate between the mal-mintor and those who would wish to communicate with them. While unable to command the same control over the Rage minions that Kranh is capable of, he is one of the few beings of Rage who can manage past his own drives and accept the advice of Reason, passing it along to Kranh Shavv to have the final say. Because of this, Jerig is also often named the Advisor of Rage. Still, his power and drive can easily be just as deadly and unstoppable as any of the other Rage berserkers.
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The Frenzied (Top)
The Frenzied is a very umbrella term for many of the Mal-mintor that often are seen. As a generalization, Frenzied are Rage berserkers, minions who seem to show little to no cognitive abilities that are almost entirely offensive. A single Frenzied can cause enough damage alone, but most often they are summoned in packs for a far more devastating impact. They tend to be grouped into separate categories of Frenzied, recognized by certain traits that set them apart from each other.
Hysterical Frenzied *Medium*
Hysterical Frenzies are one of the more visceral of the Frenzied, their mannerisms and appearances resembling more of beast-men or monsters that one would expect to hear terrifying legends of. Their title comes from the terrifying heckling or cackling noises that seem to emit from them and often precedes their arrival. Hysterical Frenzies tend to average between 6' and 9' in height, and have most often been noted to have a very beastly-humanoid appearance.
Due to the fact that Hysterical Frenzied do not possess individual personalities and are not individually named, single images are instead used to represent multiple minions.
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Weeping Frenzied *Medium* (Up)
Weeping Frenzies are the least confrontational of all the Frenzied, waiting for their victims to be drawn in by their cries before lashing out with their full range of power and ferocity. Though only sometimes heard crying or wailing, it is also not uncommon for the Weeping Frenzied to disguise themselves as otherwise motionless entities, hoping to lower their target's defenses with a false sense of safety or security. The Weeping do not often pursue or outright hunt targets, instead they are simply highly opportunistic creatures. It is not uncommon to find multiple Weeping lurking about on Angelic ground. Weeping Frenzied tend to appear incredibly slender and humanoid, often ranging between 4' to 6'.
Due to the fact that Weeping Frenzied do not possess individual personalities and are not individually named, single images are instead used to represent multiple minions.
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Howling Frenzied *Lesser* (Up)
Howling Frenzies seem to come and go as if on the wind, and indeed their very form and appearances resembles just that. Minions who seem to lack any sort of physical form until just before they strike, their name also comes from the noises that tend to precede and accompany their attacks. Slightly less driven or focused then other Frenzied, the Howling will often simply pass through an area, doing damage as they move, and then just as quickly as they arrived they disperse. Generally appearing as terrible and beastly or demonic faces riding in on the wind, sometimes accompanied by forearms or just claws, their sizes can be estimated as "an average-size beast that lacks true body or mass".
Due to the fact that Howling Frenzied do not possess individual personalities and are not individually named, single images are instead used to represent multiple minions.
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Shadowing Frenzied *Lesser* (Up)
Certainly the most persistent of all Frenzied, Shadowing Frenzied will endlessly pursue a single Marked target until that target has been eliminated or the Mark has been removed by either the same individual who placed it or by a more powerful "commanding" minion *see Kranh Shavv*. The mal-mintor form of assassins, Shadowing Frenzied are often used for anything that requires a single target or smaller set of targets to be dealt with, as opposed to the mass destruction a group of any other form of Frenzied may cause. Very tunnel-visioned on their Marked, Shadowing Frenzied will often only harm anything that stands directly between them and their victim, otherwise ignoring even the most opportunistic of scenarios thrown out before them. They have little to no mind for anything other than their single purpose, and they will see it out to the end. Shadowing Frenzied often appear as a lanky, humanoid-shaped creature that moves about on four legs, usually around 3' to 5'. Shadowing Frenzied do appear cognitive enough to understand and respect certain orders, such as "Don't kill them in front of witnesses" *or alternatively, the more open-ended "Make sure there are no witnesses"* or "Kill them on a Monday when it rains" or "On the fiftieth day of their fiftieth year at the fiftieth minute of their sixth hour."
A Shadowing Frenzied *like all Frenzied, or most all minions, for that matter* can be "destroyed" or dispelled, and also like most all Lands minions they tend to eventually be recreated, carrying their orders over into their next "incarnation" and returning to stalk their Marked. This is why a Shadowing will continue until their Marked is removed, one way or the other, even if they have been defeated before.
Due to the fact that Shadowing Frenzied do not possess individual personalities and are not individually named, single images are instead used to represent multiple minions.
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Dark Thralls *Minor* (Top)
Small, parasitical minions that infect and fill their hosts with blinding rage, Dark Thralls overwhelm their victims with their Lands aura, drowning out all sentience and reason in a wave of chaos and raw energy-emotion. The host does not count as killed or even Corrupted, and Lands domain only recognizes them as fellow domain due to the essence of the Thrall. Though a Thrall may be successfully removed in an attempt to recover the afflicted, if not destroyed they will quickly move on to infect a new host. A Dark Thrall will run their host in a continuous blind rage until their bodies finally give out and they tear themselves to pieces or simply fall apart, allowing the Thrall to be free to infect again.
Due to the fact that Dark Thralls do not possess individual personalities and are not individually named, single images are instead used to represent multiple minions.
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